mods / gameplay

C // GAMEPLAY

cp2077-red-httpclient

by rayshader

0
★ 7 stars

Red Http Client This plugin allows to send HTTP requests. It can be used with Redscript and CET. Getting started Compatibility

  • Cyberpunk 2077 v2.31
  • [Redscript] 0.5.27+
  • [Cyber Engine Tweaks] 1.36.0+

Installation 1. Install requirements:

  • [RED4ext] v1.29.0+
  • [RedData] v0.9.0+ (only required for Json data)
  • [RedFileSystem] v0.15.0+ (recommended)

2. Extract the [latest archive] into the Cyberpunk 2077 directory. Usage It logs all requests and responses by default, in red4ext/logs/redhttpclient-YYYY-MM-DD-HH-mm-ss.log . Logging can be disabled in file red4ext/plugins/RedFileSystem/storages/RedHttpClient/config.json . User need to change value of logging to false . File is created after running the game when it isn't found. All features are defined in module RedHttpClient . You need to import it with: You can find examples for both Redscript and Lua (CET) in [examples/]. HttpResponse After sending an HTTP request, you should receive a HttpResponse whether you're using HttpClient or AsyncHttpClient (see after). HttpStatus A list of HTTP status codes is defined in enum HttpStatus .

Summary adapted from the project README (MIT licensed). Full docs at the source link above.

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