cyberpunk-2077-headtracking
by itsloopyo
[!CAUTION] Experimental prototype - expect missing core features This is not a finished mod. Current builds may only test whether head tracking can drive the camera. Bug fixes and core features like decoupled look/aim, independent reticle behavior, correct shot direction, off-screen reticle support, movement handling, and comfort tuning may be missing at this early stage of development. Cyberpunk 2077 Head Tracking Use a webcam or phone to drive Night City's first-person camera with your head while your mouse or controller still controls aim, so you can lean into corners, peek around cover, and glance at the passenger without losing your shot. Features
- Decoupled look and aim - head tracking moves the camera; your mouse or controller still controls aim.
- Parallax-correct aim reticle - a second reticle marks where bullets will actually land while you look around.
Known Issues Shooting is imperfect. On every LMB action (firing, punching, reloading, holstering, even empty-mag clicks) the engine briefly snaps the camera toward the mouse-aim direction for a single frame.
Summary adapted from the project README (MIT licensed). Full docs at the source link above.
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