gamehacking-cheatsheet
by ridpath
Game Hacking & Reverse Engineering Mega Cheatsheet Memory Editing • Anti-Cheat Evasion • Debugging • Code Injection This guide teaches practical techniques used in:
- CTFs & vulnerability research
- Trainer and cheat development
- Debugging game logic
- Understanding & modifying runtime behavior
Intended for learners and professionals doing ethical research on their own systems. Table of Contents
- Game Hacking \& Reverse Engineering Mega Cheatsheet
- Table of Contents
- Game Hacking Cheat Sheet
- Recon and Static Analysis
- Core Techniques
- Deep Dive and Expansion
- Binary Forensics
- Cross-Platform Analysis
- Obfuscation Breakers
- Real-World Metadata Recon
- Ghidra Headless Automation
- Obfuscation and Packing Detection Matrix
- Game-Specific Recon Signatures
- Asset Recon (Deep Reverse)
- Advanced Techniques
- Engine Recon Automation (Unity, Unreal, etc.)
- Goals of Engine Recon
- Unity Engine (Mono / IL2CPP)
- Identifying Unity Games
- Mono Runtime Recon
- IL2CPP Automation
- Unreal Engine Recon (UE3/UE4/UE5)
- Identifying Unreal Games
- Auto SDK Generation
- Auto Object Dumper…
Summary adapted from the project README (MIT licensed). Full docs at the source link above.
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