mods / utility

M // UTILITY mod_settings

mod_settings

by jackhumbert

0
★ 89 stars

Mod Settings Installation Get the latest release here - packed-v .zip in the release contains all of the requirements listed below at their most up-to-date versions (at the time of release). Simply extract it and copy the contents in your game's installation folder. If you want to install the mod outside of a release (not recommended), the build/ folder in the repo contains all of the mod-specific files that you can drag into your game's installation folder. Configuration Configuration is done through redscript classes. See one example here. Variable & class names are limited to 1024 characters. Listen for changes In Redscript, you can register the class (where you have your mod variables defined) as a listener to changes made in Mod Settings: The default values & runtime values will then be updated when settings are changed. You can also listen to things globally via: Which will fire callbacks that must be named/look like this: groupPath is equal to /mods/[ModName]/[ModClass] , and varName is equal to the variable name.

Summary adapted from the project README (MIT licensed). Full docs at the source link above.

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