red4ext-rs
by jac3km4
red4ext-rs Rust wrapper around RED4ext.SDK. documentation Read the documentation! usage quickstart Define your Cargo.toml : set up a basic plugin You can now build your project with cargo build and copy the compiled DLL from {project}\target\debug\{project}.dll to {game}\red4ext\plugins\ . It should then be loaded by RED4ext and your function should be callable from REDscript and CET. call global and instance functions interact with in-game scripted and native types using auto-generated bindings See red4ext-rs-bindings for bindings for all types defined in RTTI in the game. define and export your own class type ...and on REDscript side: interact with scripted classes using hand-written bindings interact with native classes using hand-written bindings interact with native game systems
Summary adapted from the project README (MIT licensed). Full docs at the source link above.
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